Fabrice Marre

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Fabrice Marre[/vc_column_text][/vc_column][vc_column width=”2/3″][vc_column_text]

Keynote Presentation:
Serious games: when the geospatial and gaming worlds collide

Fabrice Marre, Geospatial Business Developer – Aerometrex

STREAM: BUILD

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Things You Will Learn

  1. About past, present and future applications of virtual reality and other immersive technologies
  2. How gaming and geospatial technologies can offer solutions to real life problems
  3. Which immersive tools and technologies are currently available to individuals and businesses
  4. Which industries are benefiting the most from these technologies and why
  5. How the gaming world and the geospatial world benefit from each other unique characteristics

Target Audience

Urban planners, game developers, architects, advertisers, decision-makers, property developers, security and event planners, GIS managers.

Presentation Overview

The convergence of virtual reality (VR) and augmented reality (AR) with connected devices and 3D geospatial information can greatly improve the way we communicate complex information and make complex decisions to solve real-life problems. Interactive 3D GIS softwares are directly benefiting from advances driven by the gaming industry to provide users with immersive capabilities and new way to interact with geospatial data. At the same time, the gaming industry is increasingly using geospatial data to enhance gamers’ experience and expand their reach to the simulation, training and advertising market.
During this presentation, we will briefly introduce the concepts of VR and AR systems, interactive GIS and game engine tools. Based on examples, we will explore how it all started, what are the current applications of these immersive technologies and how future developments can shape the geospatial industry of tomorrow.

Biography

Fabrice Marre is a Geospatial Business Developer at AEROmetrex, an Australian aerial survey and photogrammetry company. He obtained a master’s degree in remote sensing and image processing from University Paul Sabatier, France. He has worked as a geospatial engineer in the public and private sector in Australia and overseas. He spent a 3 months in Borneo as a volunteer working on solution to fight illegal deforestation involving satellite imagery and UAV technologies. His professional interests include 3D photogrammetry, virtual reality and emerging geospatial technologies.

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